|
HD Render Pipeline
Exploring Unity HDRP, lighting, fog, materials and VFX graph. |
|
Unity VFX Graph
Exploring VFX graph and combining it with Sound. 2 million particles. |
|
Video filter
These are image filtering running on an android phone. The second one is a painting filter(Kuwahara) which needed some optimizations to be able to run it on a phone. I made this in unity as well. |
|
Compute Shader
Over 15 million points moving toward mouse position in 30FPS on GTX 960. . |
|
Geometry Shader
Over 21 million Vertices to make grasses. Each Grass has unique animation using geometry shader on GTX 960. |
|
Vertex and Fragment Shader
Using vertex shader to interact with millions of vertices in Hololens to not loosing FPS during interaction. |