AMIR AHMADI
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Removing floor in tango

HD Render Pipeline 


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​Exploring Unity HDRP, lighting, fog, materials and VFX graph.
Unity VFX Graph



Exploring VFX graph and combining it with Sound. 2 million particles. 
Video filter



These are image filtering running on an android phone. The second one is a painting filter(Kuwahara) which needed some optimizations to be able to run it on a phone. I made this in unity as well.
Compute Shader



Over 15 million points moving toward mouse position in 30FPS on GTX 960. .
Geometry Shader

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​Over 21 million Vertices to make grasses.  Each Grass has unique animation using geometry shader on GTX 960.
Vertex and Fragment Shader



Using vertex shader to interact with millions of vertices in Hololens to not loosing FPS during interaction.
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